NINJAM
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What is NINJAM?
NINJAM is open source (GPL) software to allow people to make real music together via the Internet.
Every participant can hear every other participant.
Each user can also tweak their personal mix to his or her liking.
NINJAM is cross-platform, with clients available for macOS, Linux, and Windows.
REAPER (our digital audio workstation software) also includes NINJAM support (ReaNINJAM plug-in).
NINJAM uses compressed audio which allows it to work with any instrument or combination of instruments. You can sing, play a real piano, play a real saxophone, play a real guitar with whatever effects and guitar amplifier you want, anything. If your computer can record it, then you can jam with it (as opposed to MIDI-only systems that automatically preclude any kind of natural audio collaboration1).
Since the inherent latency of the Internet prevents true realtime synchronization
of the jam2, and playing with latency is weird (and often uncomfortable),
NINJAM provides a solution by making latency (and the weirdness) much longer.
Latency in NINJAM is measured in measures, and that's
what makes it interesting.
The NINJAM client records and streams synchronized intervals of music
between participants. Just as the interval finishes recording, it begins
playing on everyone else's client.
So when you play through an interval, you're playing
along with the
previous interval of everybody else, and they're playing along with your
previous interval. If this sounds pretty bizarre, it sort of is, until you
get used to it, then it becomes pretty natural. In many ways, it can be more forgiving than a normal jam, because mistakes propagate differently.
Part tool, part toy,
NINJAM is designed with an emphasis on musical experimentation and expression.
How does NINJAM work?
NINJAM uses OGG Vorbis audio compression to compress audio, then streams it to a NINJAM
server, which can then stream it to the other people in your jam. This architecture requires
a server with adequate bandwidth, but has no firewall or NAT issues. OGG Vorbis is utilized for its
great low bitrate characteristics and performance. Each user receives a copy of other users audio streams, allowing for each user to adjust the mix to their liking, as well as remix later. This uses more bandwidth than having a server encode a single stream, but has numerous benefits (including lower server CPU use and the client having the full multichannel data for later use).
NINJAM can also save all of the original uncompressed source material, for doing full quality remixes after
the jam.
(1): While MIDI has many wonderful uses, it also has substantial limitations when working with real instruments.
(2): Limitations of note: sound hardware latency (>5ms), perceptual CODEC latency (>20ms), plus typical and theoretical network latency (>40ms).
Preferred client - REAPER:
REAPER is a Digital Audio Workstation for Windows, macOS, and Linux that also provides native NINJAM support via the "ReaNINJAM" plug-in, and allows you to use VST/VSTis/ReWire/MIDI hardware/etc with NINJAM. REAPER also can import NINJAM sessions directly for remixing/editing.
NINJAM Server:
The main requirement for running the server is outbound bandwidth. For example, a 4 person jam needs approximately 768kbps of outbound (and only 240kbps inbound) bandwidth, and a 8 person jam requires approximately 3mbps of outbound (and 600kbps inbound) bandwidth.
A server setup guide is
here.
NINJAM Source Code
git clone https://www-dev.cockos.com/ninjam/ninjam.git
Official GitHub mirror:
github.com/justinfrankel/ninjam
Also: Very Old, Original, and Obsolete NINJAM Clients
- Client for OS X (Last updated July 15, 2005)
- Client for Windows (Last updated July 20, 2005)
- Client for Linux (Last updated August 30, 2005)
- Wasabi-based client for Windows (Last updated August 1, 2005)