NINJAMRealtime Music Collaboration SoftwareMain : Download : Music Made With NINJAM : Forum : Jam Farm |
News05-14-07 -- NINJAM server v0.06 is up, and now supports REAPER+NINJAM Session Mode! Online collaborators rejoice!04-17-07 -- NINJAM server v0.04 is now available for download for Windows and in source form (OS X build coming soon) 03-31-07 -- REAPER adds native NINJAM support, complete with stereo channel support and more improvements!
What is NINJAM?NINJAM is a program to allow people to make real music together via the Internet. Every participant can hear every other participant. Each user can also tweak their personal mix to his or her liking. NINJAM is cross-platform, with clients available for Mac OS X and Windows.
Since the inherent latency of the Internet prevents true realtime synchronization of the jam2, and playing with latency is weird (and often uncomfortable), NINJAM provides a solution by making latency (and the weirdness) much longer. Latency in NINJAM is measured in measures, and that's what makes it interesting. The NINJAM client records and streams synchronized intervals of music between participants. Just as the interval finishes recording, it begins playing on everyone else's client. So when you play through an interval, you're playing along with the previous interval of everybody else, and they're playing along with your previous interval. If this sounds pretty bizarre, it sort of is, until you get used to it, then it becomes pretty natural. In many ways, it can be more forgiving than a normal jam, because mistakes propagate differently. Part tool, part toy, NINJAM is designed with an emphasis on musical experimentation and expression.
How does NINJAM work?
NINJAM uses OGG Vorbis audio compression to compress audio, then streams it to a NINJAM
server, which can then stream it to the other people in your jam. This architecture requires
a server with adequate bandwidth, but has no firewall or NAT issues. OGG Vorbis is utilized for its
great low bitrate characteristics and performance. Each user receives a copy of other users audio streams, allowing for each user to adjust the mix to their liking, as well as remix later. This uses more bandwidth than having a server encode a single stream, but has numerous benefits (including lower server CPU use and the client having the full multichannel data for later use).
NINJAM can also save all of the original uncompressed source material, for doing full quality remixes after the jam.
For some samples of how NINJAM can sound, see samples directory.
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